Structure of arrays (SoA) and Array of structures (AoS) are ways of structuring data to minimize CPU cache misses, speeding up data access and taking better advantage of processing power, especially in parallel programming. After minimizing the amount of data you are reading, writing, and copying, this is the next …
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Delta Time in Godot
The Godot docs don't cover delta in any great detail and maybe they shouldn't, but understanding delta time is important in game programming since it helps your game gain framerate independence. If you don't already know, tying game logic and physics to framerate is easy but gives you undesired behavior …